I need to design a health bar for a game, so that the player could guess at a glance not only its relative value (i.e. amount of remaining health compared to its maximum), but also to understand how ...
I'm building a game. Each character has an energy bar. It's red when it's in the low, and green when it's full. I'd like to make it obvious for the user to see that the bar is progressing ( getting ...
In a game I am working on, the goal is to gather a specific percentage of some limited resource. Additionaly, players can shoot each other, resulting in a permanent loss of some amount of this ...