I'm working with our UX team to try and figure out a better way to communicate design ideas and interactions, to development, in our mockups. Currently, we're essentially uploading two versions of ...
You often read claims that lower fidelity prototypes illicit different reactions than higher fidelity prototypes. This came to mind again today because I came across it when reading a post on UIE ...
In other words, you know the typical sequence for a user based on previous interviews. You would want the next interaction to be easy to find and be a logical next step. So what are examples or ...
I'm developing some user interfaces for big displays. A lot of them support multi-touch interaction. I started to draw some mockups manually with pen & paper. For various reasons I want to do it ...
I've read some articles (this one and this one) recently that are opening my eyes to HTML mockups as opposed to the usual PSD mockups. In the article they cite certain pros: Changes are a lot ...