Questions relating to mobile computing devices, such as cell phones, tablets, and e-readers. Includes consideration for both small screen size as well as the mobile and "always on" nature of the devices.

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1
vote
2answers
490 views

Is grid the right layout for mobile web applications?

Suppose you are creating a web application which supposed to work on mobile platforms like Android or iPhone, and one of the features of your app is to give the user an interface for adding, viewing, ...
1
vote
4answers
194 views

UX design solution for app modelling “the act of writing down helps me recall stuff”?

I received this user requirement recently. The user (a designer) male, 50 years old said that the act of physically writing something down (on Post-It, paper, and so on) was a huge aid to recall and ...
2
votes
2answers
165 views

How should we format numbers on a mobile device for a POS app?

We are working on an point of sale app, and need to figure out how to format the numbers on the screen for when a client is entering a credit card number. The two options are: 1) The way a phone ...
2
votes
4answers
473 views

Is it necessary for error messages to have cause and fix in them

We are developing mobile applications, and our screen space is really limited. But our documentation guy is asking us to add long error messages that have cause.fix kinda format. So error messages are ...
2
votes
2answers
213 views

What is the best way to ask/set language preferences without using text?

I'm working on a mobile application for learning foreign languages. In order to use the app the user must provide provide two pieces of information: tell us what language you want to learn tell us ...
3
votes
1answer
4k views

Which way is better to invite your facebook friends via an IOS/Android app?

I am building a social community via an IOS and Android app, both apps are using "Post to friend wall" to invite friends to use with a direct link for the landing page of the app to download it. ...
3
votes
2answers
517 views

UX considerations for interactive mobile maps?

Embedding a mapping service like Google Maps into a website is pretty easy (i.e. using their API, which has recently been updated for mobile performance). What are the most important UX ...
5
votes
2answers
352 views

How do I link people back to the mobile site from the full site?

I have a full site and the mobile site is set to launch pretty soon. I am autodetecting if the user is on a mobile and redirecting them to the mobile site automatically. I will have a link in the ...
6
votes
4answers
2k views

What android UI control fits for selection of number in large range?

I'm working on a application for tracking body mass measurements. I need the user to be able to input a number representing body weight, whose magnitude ranges from 0.00 kg to normally 300.00 kg. The ...
2
votes
2answers
168 views

What's the right UI idiom for seeing content obscured by a search bar keyboard?

I've got a situation where there's a list of items to search and a search bar to enter text. When the search bar has focus, the onscreen keyboard pops up. This looks like so: (Note that the list ...
5
votes
2answers
174 views

Designing a Checklist with 3 possible results (for mobile)

i´m working on a App for mobile devices (starting from smartphones with 800x480 res. till tablets 1280x800res). The app provides the function for checking tools of technicians in a workshop. The app ...
8
votes
2answers
329 views

Has user testing ever revealed that you have to change your app's UI colour?

Dark-themed UI colours have been popular for a while on certain desktop applications (Adobe Lightroom as an example), and seem to be popping up on mobile applications as well. I'm referring to the ...
7
votes
1answer
251 views

Account activation in mobile app

I'm designing iphone app which allows users to pay bills. To use this app the user should register and activate their account via e-mail. And here is the problem: Which model I have to choose for the ...
12
votes
2answers
3k views

Do iOS / WP users recognize the Android share icon?

I've been assigned the task to add an icon / CTA to enable users to invite people to our application from their contact list. Due to width restriction, especially with localization, one of the ...
7
votes
1answer
2k views

Should we use ‘narrow and deep’ or ‘broad and shallow’ navigation pattern on mobile devices?

If we have a large content environment on a mobile device, we need some way to access that content with ease. One could implement a narrow and deep navigation pattern which gives the possibility for ...
8
votes
2answers
959 views

Can a mobile application be made using a totally flat design?

In a current attempt at designing a mobile app using a "flat" design à la Windows Modern UI, I noticed that some aspects of the application feel weird to the average user. The main aspects here being ...
13
votes
3answers
268 views

Cross-platform HIG. What do you use for html5 apps?

When designing an Andriod or an iOS app, it is clear that you should follow their respective Human Interface Guidelines (HIGs). But what do you do when designing a Html5 app? What cross platform ...
6
votes
2answers
297 views

Coloring Schemes

I am very new to mobile programming...basically just starting to fiddle with it today. :) I remember a project I did back in school that surveyed people (at a mall lol) and I asked them which text ...
4
votes
2answers
183 views

Ipad/Iphone designing in Full-Screen vs Non-Full-Screen?

I've noticed that most games are in full screen mode and some Apps have taken this on in design. Is there any research or argument for having an App in Full-Screen vs Non-Full-Screen? The only ...
9
votes
6answers
323 views

Is speed the most important factor in mobile applications?

I've been noticing a trend when using my phone for music at work. Sites like Bandcamp have an excellent mobile site that is simple and intuitive. However, once I find a cool group on Bandcamp I end up ...
1
vote
2answers
220 views

Information Architecture for Widgets - how do I organise my content?

Apologies if this should be a 'Content Strategy' question... anyway, I am involved in a project that is multi-platform and will have both mobile phone and tablet components (not identical). I will ...
0
votes
4answers
128 views

Optimizing the selection process [closed]

I am developing a mobile application in which the user selects the fields that s/he wants to enter information into. At the moment, I have two screens - one for selecting the fields and other for ...
5
votes
2answers
676 views

Two panel multi select on mobile

I'm trying to develop a system where users can add financial symbols to activities, almost as you would tags to a blog post. The user should be able to easily add or remove symbols. They can add as ...
4
votes
2answers
240 views

Recommended pixel size for labels for mobile?

In the same way that the minimum tap area for mobile should be 44px according to apples documentation, is there a recommendation for label sizes?
10
votes
3answers
1k views

Android: Back Button Only vs. Extra Navigation

General UX question for Android: Assume a simple view (activity or fragment) hierarchy, like so: A --> B. The transition from A to B is added to Android's back stack. On screen B, is it best to ...
6
votes
3answers
134 views

convention for file attaching on mobile

I'm building an app where the user needs to enter input on form fields.One of the inputs is to attach a file, it can be any file or it can a photo from a gallery. I placed inside the form itself a ...
5
votes
4answers
932 views

rectangles Vs rounded corners of text fields on mobile

Do you think there is a difference in perceiving text fields which have round\rectangle corners ? My goal is to establish a convention that round corners are fields which the user can enter input and ...
2
votes
3answers
210 views

iPhone - Hiding/showing a common Carousel view

I have a Carousel view (horizontally aligned images, can be swiped left/right to switch images) above a Table view that displays some information. Assuming I'd like to give the user the option to ...
8
votes
3answers
2k views

screen video capturing (usability test) on mobile

I'm trying to figure out how to conduct a usability test upon a handset device (smartphone). it seems there aren't many methods for screen video capturing of a user making use of an app. Do you know ...
1
vote
0answers
115 views

Advice on BlackBerry Navigation and Layout Design [closed]

I have some problems trying to design layout and navigation structure for BlackBerry app. The basic of our layout is consists of two headers that will be fixed so that when users scroll horizontally ...
8
votes
3answers
2k views

Swipe indicators on a small screen

My Android app has a screen that displays the details of an item selected from a list, as shown above. The screen allows the user to scroll to the next or previous item in the list by swiping ...
2
votes
2answers
139 views

Mobile app UI state restoration in relation to the length of inactivity time

A common guideline for mobile apps is that they should be built to accommodate interruption, and that the app should be restored after interruption to the last state that the user was in. For example, ...
3
votes
2answers
237 views

Name of this semi ubiquitous pattern in Google Now search field?

With Android JellyBean, Google introduced Google Now, which is a fantastic addition in itself as far as I'm concerned. One interesting feature usability wise, something that dmh pointed out in a ...
9
votes
5answers
774 views

Have controls fade out on scroll?

Background In our application we have a list view of contacts. In addition to the list there is a filter panel at the top of the list which provides contact type filtering through a segment control: ...
5
votes
2answers
172 views

Are there any conventions for mobile behavior when swiping left/right?

I'm working on a new platform for mobile. In this platform, the gesture of swiping left (from right to left) acts differently in different contexts. On an object (a rectangle with details) it opens ...
0
votes
3answers
505 views

Banner Ad placement in a mobile app

Where should you put banner advertising in a mobile app? Specifically take this mockup for example. https://pbs.twimg.com/media/A8HcBC7CQAEuQnd.png:large Above title? Below title? Below navbar? ...
2
votes
3answers
265 views

Are Network online/offline indicators necessary for Mobile apps?

I'm beginning work on an app and one of the requirements is that there be some visual indicator for the user that displays their devices' connectivity status. I'm wondering if there is any research on ...
4
votes
3answers
311 views

Is there research that shows that users don't like typing on virtual keyboards?

A widespread assumption among UX professionals says that users are not keen to use the virtual keyboard. Guidelines for mobile UX recommend to minimise text entry, suggest that typing holds back the ...
6
votes
2answers
418 views

drop down navigation for web/mobile

I'm in the process of a website redesign and I'm not really sure what to do with the navigation. The goals of the redesign are to simplify the site and make it more mobile friendly. The existing site ...
4
votes
2answers
234 views

Essential input elements of a gui toolkit

I am in a process of designing a new toolkit for mobile devices (as a part of my Master's thesis). I would like to know if there is some theoretical backgroud (researches, books, tutorials, etc...) to ...
3
votes
2answers
878 views

Displaying a large data table in a mobile app

Does anyone have any suggestions for displaying a large data table in a mobile app? Some of the columns (the ones that are underlined) need to be able to be sorted when clicked. ...
5
votes
4answers
124 views

Representing how many you have with how many they want

I have a problem whereby we are asking a user for multiple items. This is in a gaming scenario and the game has lots of items. Each item is manufactured from other items and is only counted once it ...
5
votes
2answers
360 views

How to best enter long digits on a small touch device without using keyboard input

my current task is to create an user interface for a mobile strategy game. stuff can be transported from point a to point b. the user can select an amount of stuff between 1 and 1.000.000. it is ...
5
votes
3answers
2k views

How to solve overly deep hierarchy navigation on mobile device?

I’m reading Jakobs Nielsens new mobile usability book. There is an example of a mobile site that suffers from an overly deep hierarchy (5 levels in total) In the example users need to navigate through ...
4
votes
1answer
134 views

Overriding Default Behavior of Mobile Browsers

In desktop web development, a big user experience no-no is to create a behavior that is not native to the browser. Such as: Disabling the right-click mouse button Creating your own context menu Not ...
2
votes
0answers
364 views

How to provide good mobile phone number verification? [closed]

I'd like to know if there is a way to achieve a good user experience when a user's profile contains a mobile number which needs to be verified via SMS. The examples I have explored had the mobile ...
0
votes
1answer
116 views

Can you explain the Up button behaviour in Google Play

According to the official Android design guidelines, the Up button should take the user one level up in the app hierarchy: http://developer.android.com/design/patterns/navigation.html I have a ...
16
votes
3answers
2k views

Best practices for scrolling and navigation on touch interfaces: horizontal vs vertical

It's well known that on traditional (mouse/keyboard) interfaces horizontal scrolling goes against user expectations, however in touch devices the matter is not so clear. Are there any best practices, ...
3
votes
2answers
388 views

Are “beginner/advanced/expert grades user interface” within the same app common for modern iPhone/iPad apps?

One of my favorite PC games of all time is Birthright: The Gorgons alliance. It is a very deep and complicated game that had much more than many single player games at that time. For example, the ...
3
votes
5answers
2k views

when designing an app for both Android and iPhone, should the user interface be the same?

When designing a mobile app for use on both iPhone and Android, should you make the UI the same on both platforms? Why or why not? I have thought about this a bit. To some extent, this entails more ...