2
votes
4answers
161 views

Is there any underlying rule/paradigm for UI that prefers LACK of animation, as in a game?

There are plenty of questions/answers discussing when/where to optionally include animation in an app. Now it comes to the point, there is almost ubiquitous animation all over media. Even a few ...
0
votes
2answers
529 views

Numeric input - alternatives to slider / text field for mobile game?

For our game the player's occasionally required to enter numbers. Sometimes it's the number of units to buy and in that case typically a number between 1 and 10,000, other times it's goods to buy, in ...
0
votes
1answer
136 views

best way for a multiplayer lobby in a smartphone game

This is how it works now: At this time it is a web app and then: users choose an ID and a password, then create a new game, the server returns the code of the new game created, the other players ...
6
votes
2answers
422 views

Hangman game on mobile - Qwerty or alphabetical keyboard

I'm building a hangman game as part of a bigger mobile educational application. As you know for hangman you select letters and see if they are part of the word or sentence. I'm trying to decide if I ...
5
votes
4answers
120 views

Representing how many you have with how many they want

I have a problem whereby we are asking a user for multiple items. This is in a gaming scenario and the game has lots of items. Each item is manufactured from other items and is only counted once it ...
6
votes
6answers
1k views

Using a virtual joystick for a game?

Many games for touchscreen mobile devices use virtual joysticks for movement. This has many issues: You can't see/feel where the joystick is pointing when you are using it. You can't feel where the ...
3
votes
4answers
194 views

How to show that a bar is loading?

I'm building a game. Each character has an energy bar. It's red when it's in the low, and green when it's full. I'd like to make it obvious for the user to see that the bar is progressing ( getting ...
13
votes
5answers
2k views

How to represent level of difficulty while selecting a game?

I am working on a menu to select from various (3) game variants shown from top to bottom, each variant offering different difficulty levels. The difficulty will be selected by swiping (touch input ...