0
votes
2answers
95 views

Should I present a menu option that shows capabilities for a mode the user is not in?

Preface: So, this is a sort of cross-disciplinary question that combines RPGs, game development, and User Experience. I have previously asked this question on the gamedev stack exchange and I ...
-3
votes
1answer
197 views

How to create a User Interface like instagram? [closed]

I am in the midst of creating an app for android. I would like to implement instagram's UI into my app ? How should I do it ?
6
votes
2answers
108 views

Should the “Help” menu really be called Help?

Most of todays applications have a menu called Help as the last element in the menu bar. But many applications are using the Help menu as a general container for anything that does not fit into other ...
2
votes
2answers
170 views

Measuring Keystroke Against Click Count

Currently working on bettering our internal tool/ticketing system's UI. We have several products - broken up by category, of course. Each product has an email template that a technician will wend in ...
14
votes
4answers
558 views

Toolbar buttons - to be or not to be?

I need to create a toolbar for my application, and let's assume that due to external constraints it must be a regular toolbar, not a ribbon. The application itself has a significant number of ...
5
votes
3answers
169 views

Translating a UI from English to a language with different constructs

I am trying to translate an application with an English UI into Hindi. The menu items such as Edit in English can be interpreted as either nouns or verbs, which doesn't seem to matter as much. While ...
3
votes
3answers
295 views

Rationale behind not having infinite undo [duplicate]

Possible Duplicate: Undo History - Why limit it? First off, this seemed like the best spot as Undo is a de facto user interface requirement for any editing program. For school we use ...