A quick example: "Paradox of Choice" - Giving a user more control via options, configuration, and settings is counter-intuitive from a UX standpoint. We expect users will relish their total ...
In my opinion, the Site Map is possibly the most important deliverable for any IA or User Experience project. The structure of the website needs to be pinned down before anything else can be started. ...
What factors and techniques contribute to making a user experience addictive? I ask this in the context of websites, games and other software. What makes people want to keep coming back for more?