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1answer
311 views

What are some best practices for UI design in virtual reality? [closed]

First person perspective games typically feature a four-corner HUD-based approach for displaying peripheral info to the player i.e. health bar, mana, radar, etc. This looks awful in VR. What the ...
37
votes
5answers
65k views

Dark or white color theme is better for the eyes? [duplicate]

This is not a programming question, but it concerns the programmer itself. So I don't know if it really belongs on this site. But my question is: what is better for the eyes, a dark color theme or a ...
4
votes
4answers
133 views

Why high gloss laptop screens?

Those shiny/high-gloss laptop screens, that got popular some years ago, seem to offer a horrible user-experience to me. Isn't/wasn't any eye-strain reduction regulation against it? I thought that an ...
5
votes
2answers
224 views

Where can I find more information on foveal and binocular vision, and its impact on UX?

I have recently started looking into foveal vision and how it relates to screen space / UX. I dig up a lot of interesting information but I can't seem to find any information how foveal vision works ...
11
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4answers
472 views

How different should two colors be to appear distinct to the human eye?

I was having a look at the "Reputation" tab in Stackoverflow and it occurred to me that the yellow used to highlight the new entries doesn't stand out a lot from the white background. I really have to ...