First person perspective games typically feature a four-corner HUD-based approach for displaying peripheral info to the player i.e. health bar, mana, radar, etc. This looks awful in VR. What the ...
This is not a programming question, but it concerns the programmer itself. So I don't know if it really belongs on this site. But my question is: what is better for the eyes, a dark color theme or a ...
Those shiny/high-gloss laptop screens, that got popular some years ago, seem to offer a horrible user-experience to me. Isn't/wasn't any eye-strain reduction regulation against it? I thought that an ...
I have recently started looking into foveal vision and how it relates to screen space / UX. I dig up a lot of interesting information but I can't seem to find any information how foveal vision works ...
I was having a look at the "Reputation" tab in Stackoverflow and it occurred to me that the yellow used to highlight the new entries doesn't stand out a lot from the white background. I really have to ...