For questions about UX in games that would be best answered by UX professionals rather than game developers.

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How many interactive controls is too much on a mobile game screen?

I'm making a screen for a mobile game (strategy like) There are 3 type of resources. Player has a base and bunker. Also he has different types of troops. Each troop can carry X resources with him ...
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0answers
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How do I guide my users to input their silence threshold and vocal range

My game needs to know when users sing a high note, a low note and when they are silent. I tried using sliders (with energy level or pitch as background). I can use those to config the threshold and ...