For questions about UX in games that would be best answered by UX professionals rather than game developers.

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Are there any formulas or algorithm to evaluate playability of games from user's side?

I'd like to know what the title says. Basically, everything I have found deals with heuristics from developer's side, from device's side and the economical side of gaming development. However, couldn'...
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“General” game GUI (not mobile)

Looking at the general layout of a lot(but not all) of computer games across the FPS/RPG/strategy genres the format usually follows a rough pattern; Menu = top left, Chat/log = lower left, Action ...