For questions about UX in games that would be best answered by UX professionals rather than game developers.

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13
votes
5answers
2k views

How to represent level of difficulty while selecting a game?

I am working on a menu to select from various (3) game variants shown from top to bottom, each variant offering different difficulty levels. The difficulty will be selected by swiping (touch input ...
33
votes
17answers
2k views

What is the best way to represent the difficulty level in a children's game?

I am building a game for children. The game contains questions. Age range: 5-18. Context: learning. Before the questions I have a screen where the children select a difficulty level: I want to ...
4
votes
4answers
1k views

Should I use a radial menu design for a touchscreen game?

We are working on a game for android. We had a normal menu where each menu entry is below the other. As we find this boring, we looked to different approaches and came across the lock screen on ...
6
votes
2answers
440 views

Hangman game on mobile - Qwerty or alphabetical keyboard

I'm building a hangman game as part of a bigger mobile educational application. As you know for hangman you select letters and see if they are part of the word or sentence. I'm trying to decide if I ...
6
votes
6answers
1k views

Using a virtual joystick for a game?

Many games for touchscreen mobile devices use virtual joysticks for movement. This has many issues: You can't see/feel where the joystick is pointing when you are using it. You can't feel where the ...