For questions about UX in games that would be best answered by UX professionals rather than game developers.
13
votes
5answers
1k views
How to represent level of difficulty while selecting a game?
I am working on a menu to select from various (3) game variants shown from top to bottom, each variant offering different difficulty levels.
The difficulty will be selected by swiping (touch input ...
4
votes
4answers
541 views
Should I use a radial menu design for a touchscreen game?
We are working on a game for android. We had a normal menu where each menu entry is below the other. As we find this boring, we looked to different approaches and came across the lock screen on ...
6
votes
6answers
381 views
Using a virtual joystick for a game?
Many games for touchscreen mobile devices use virtual joysticks for movement. This has many issues:
You can't see/feel where the joystick is pointing when you are using it.
You can't feel where the ...