For questions about UX in games that would be best answered by UX professionals rather than game developers.

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0
votes
2answers
178 views

Creating a UI for brightness/gamma calibration

I'm working on a game where we, at start up, display a brightness calibration screen that users can use to adjust the brightness of their screen so that the game appears more or less consistent across ...
4
votes
4answers
151 views

Visualization of a resource with multiple competitors

In a game I am working on, the goal is to gather a specific percentage of some limited resource. Additionaly, players can shoot each other, resulting in a permanent loss of some amount of this ...
3
votes
8answers
283 views

Which symbols to show availability status for online gaming ? [closed]

I'm redesigning the UI of an online multiplayer game where the red and green colors already carry important meanings, thus they can't be used along with the orange to denote users who are "actively ...
13
votes
5answers
2k views

How to represent level of difficulty while selecting a game?

I am working on a menu to select from various (3) game variants shown from top to bottom, each variant offering different difficulty levels. The difficulty will be selected by swiping (touch input ...
25
votes
6answers
950 views

UX for Game Development?

We're about to embark on a small Casino-type Flash game and I've been assigned the task of "UX Lead"... Our company is just beginning to integrate and define the concept of UX. Our projects are now ...