If you have a game, in which your character moves around, and cannot move past walls, and has to collect keys, it may look like this: Now the question is, what steps can one take which would ensure ...
I am looking for ideas to improve my Sudoku game in cool ways, http://www.sudokubum.com/
I’m searching for some documentation/training/resource on MMORPG trading UIs (marketplace, auctions, changing items etc.). Is there any detailed documentation in this topic somewhere? ps. Google is ...
I'm working on a game where we, at start up, display a brightness calibration screen that users can use to adjust the brightness of their screen so that the game appears more or less consistent across ...
In a game I am working on, the goal is to gather a specific percentage of some limited resource. Additionaly, players can shoot each other, resulting in a permanent loss of some amount of this ...
I'm redesigning the UI of an online multiplayer game where the red and green colors already carry important meanings, thus they can't be used along with the orange to denote users who are "actively ...
I am working on a menu to select from various (3) game variants shown from top to bottom, each variant offering different difficulty levels. The difficulty will be selected by swiping (touch input ...
We're about to embark on a small Casino-type Flash game and I've been assigned the task of "UX Lead"... Our company is just beginning to integrate and define the concept of UX. Our projects are now ...