For questions about UX in games that would be best answered by UX professionals rather than game developers.

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0
votes
1answer
150 views

best way for a multiplayer lobby in a smartphone game

This is how it works now: At this time it is a web app and then: users choose an ID and a password, then create a new game, the server returns the code of the new game created, the other players ...
3
votes
2answers
402 views

Vertical scroll down navigation for Facebook app?

I am designing a web app that must live both as a Facebook app and on a external website. The website is designed as vertical scroll-down website with 3 sections. How do I translate this kind of ...
3
votes
3answers
101 views

Alerting a player that a game has started in another browser window

I have a web-based game for two players. When the first player enters, he/she has to wait for a second player to enter, which may take several minutes. I noticed that people get bored waiting, and ...
4
votes
1answer
140 views

Character stats page design for Facebook game

I need some expert advice redesigning the layout of my Facebook game. Below is a screenshot of my home page as it stands now. Styling of margins and some font stuff isn't done which is why some things ...
7
votes
2answers
622 views

Hangman game on mobile - Qwerty or alphabetical keyboard

I'm building a hangman game as part of a bigger mobile educational application. As you know for hangman you select letters and see if they are part of the word or sentence. I'm trying to decide if I ...
5
votes
1answer
266 views

Do Radial Menus have an implicit hierarchy?

I've been designing radial menus (also known as pie menus, or contextual menus) for some time. Mostly for the video game industry. I've had a lot of success with them, and I find them helpful for ...
5
votes
4answers
127 views

Representing how many you have with how many they want

I have a problem whereby we are asking a user for multiple items. This is in a gaming scenario and the game has lots of items. Each item is manufactured from other items and is only counted once it ...
2
votes
2answers
125 views

How do I make tablet ported game controls feel “native”?

I've seen some games on tablets lately and most of them don't seem native. They add a digital analoge stick or something to navigate, but they feel strange. When a game uses mouse a lot this can be ...
2
votes
5answers
118 views

How could users select four cards from a hand of eight?

I'm making a card game on a website. Users are shown a hand of eight cards. They will then choose four to pass to the other player. How could this work? check boxes under each card, if the users ...
6
votes
1answer
2k views

Anyone know of a good pattern library for game UI design? [closed]

I'm a big fan of the Yahoo! Design pattern library. I'm surprised there isn't one for game UI - or at least I don't know of one. Does anyone? Looking for patterns for leaderboards, etc.
6
votes
6answers
2k views

Using a virtual joystick for a game?

Many games for touchscreen mobile devices use virtual joysticks for movement. This has many issues: You can't see/feel where the joystick is pointing when you are using it. You can't feel where the ...
1
vote
3answers
167 views

Game UX for hero with upgrade-able collectable boosts

We are developing game with moving hero and many static (not moving) speedboosts which speed hero up for 1 second when collected. We allow user to upgrade speedboost during gameplay for 1$ and that ...
1
vote
1answer
328 views

Correlation between number of colors used and brain processing?

A professor once told a class I was in that there is a fixed amount of bits one can process at one time. I've always thought of it as our brains processor speed. This was in a HCI class. He also ...
6
votes
2answers
696 views

Should you use both the accelerometer and the touchscreen in a phone/tablet based game?

So I've been formulating an idea for a game the past few days. I don't want to get into too many details, but I mainly just wanted to ask about one aspect of the gameplay. OK, imagine a game where ...
3
votes
3answers
5k views

What should the size of a game's window be?

I'm making a game with XNA, what I'm wondering is; what should the dimensions in pixels be of the window? It needs to be a size that will work on the majority of computers. I'm not sure if there's ...
3
votes
3answers
461 views

How best to describe ranking and prizes using icons?

I have a site with an online game, there is a ranking of players. For each game the player gets points which are summed up in their ranking. During the game I want to show how much the player won ...
4
votes
4answers
1k views

Should I use a radial menu design for a touchscreen game?

We are working on a game for android. We had a normal menu where each menu entry is below the other. As we find this boring, we looked to different approaches and came across the lock screen on ...
2
votes
3answers
157 views

Which side of the screen should a user HUD be on?

I'm trying to come up with the UI for a game I'm creating for the iPhone/iPad. The game is based off another online game form years ago, and they had their HUD on the left side of the screen. I'm ...
2
votes
4answers
355 views

Icon for number of “lives” remaining [closed]

I am writing a game for which the user has a set amount of "lives". Each time he makes a mistake, he loses a life. When the "lives" counter reaches 0, the game is over. What would be an appropriate ...
2
votes
1answer
430 views

iPad UI: 2-Player Multi-touch Decisions Affecting Game Play

I am working on a game project that resulted from a summer game jam session. I had the "brilliant" idea to try and port the game to the iPad and I now find that I have painted myself into a corner so ...
3
votes
1answer
4k views

Most Common Screen Size used to play facebook games?

I am developing a facebook game. this game is written in php/Jquery/CSS. Up until recently, facebook games have been display in an iframe that was 720px wide. But recently, they gave the option to ...
3
votes
4answers
210 views

How to show that a bar is loading?

I'm building a game. Each character has an energy bar. It's red when it's in the low, and green when it's full. I'd like to make it obvious for the user to see that the bar is progressing ( getting ...
0
votes
1answer
114 views

How to make a background match objects in the foreground?

If you have a game, in which your character moves around, and cannot move past walls, and has to collect keys, it may look like this: Now the question is, what steps can one take which would ensure ...
-2
votes
1answer
208 views

Ideas for improving my Sudoku game [closed]

I am looking for ideas to improve my Sudoku game in cool ways, http://www.sudokubum.com/
4
votes
1answer
419 views

Is there a resource for MMORPG trading interfaces?

I’m searching for some documentation/training/resource on MMORPG trading UIs (marketplace, auctions, changing items etc.). Is there any detailed documentation in this topic somewhere? ps. Google is ...
0
votes
2answers
187 views

Creating a UI for brightness/gamma calibration

I'm working on a game where we, at start up, display a brightness calibration screen that users can use to adjust the brightness of their screen so that the game appears more or less consistent across ...
4
votes
4answers
178 views

Visualization of a resource with multiple competitors

In a game I am working on, the goal is to gather a specific percentage of some limited resource. Additionaly, players can shoot each other, resulting in a permanent loss of some amount of this ...
3
votes
8answers
311 views

Which symbols to show availability status for online gaming ? [closed]

I'm redesigning the UI of an online multiplayer game where the red and green colors already carry important meanings, thus they can't be used along with the orange to denote users who are "actively ...
14
votes
5answers
2k views

How to represent level of difficulty while selecting a game?

I am working on a menu to select from various (3) game variants shown from top to bottom, each variant offering different difficulty levels. The difficulty will be selected by swiping (touch input ...
27
votes
6answers
1k views

UX for Game Development?

We're about to embark on a small Casino-type Flash game and I've been assigned the task of "UX Lead"... Our company is just beginning to integrate and define the concept of UX. Our projects are now ...