For questions about UX in games that would be best answered by UX professionals rather than game developers.

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0
votes
2answers
90 views

Where is the best place for banner AD?

When users quit the game, I show fullScreen AD. But I think it's not enough. Is it correct to add a banner AD at bottom of screen (between those little circle buttons)?
1
vote
1answer
22 views

Are there any formulas or algorithm to evaluate playability of games from user's side?

I'd like to know what the title says. Basically, everything I have found deals with heuristics from developer's side, from device's side and the economical side of gaming development. However, couldn'...
33
votes
6answers
4k views

What to show while a game is loading?

I would like to know what is the best solution to show while a game is loading? Do you think just showing a loading bar is enough, or is entertaining with a mini-game, like snake, the better solution?...
1
vote
1answer
46 views

Best way to display large stats lists in games

I'm trying to find the best way to display a large stats list in a game. My goal is to optimize their visualization. Players should be able to find quickly the stat they arer looking for and its ...
2
votes
2answers
149 views

Best practice for game navigation - portrait orientation for menus and landscape for actual game screen?

I've been working on a mobile game and I'd like to know your opinion on the usability. The game must be played in landscape mode but the other screens such as menus/home screens have a listview and I'...
1
vote
1answer
21 views

Conventions for touchscreen directional controller input?

I want a simple joystick-like input widget for touch devices (phones and tablets) that is effectively 5 buttons: left, right, up, down, and stop. It's the main control of a game and it let's the ...
8
votes
8answers
1k views

Achievement unlocked, in other words

For my sports project I'm introducing an achievement system to reward users with digital items when achieving a goal. The user can view his trophy cabinet and see a silhouet of the to be rewarded ...
0
votes
2answers
71 views

Which colors should I use for a game result graph?

I'm designing a game app for Android. We have three states for the game result with the following colors. Win - Green Tie - Yellow Lose - Red What do you think about this color combination? Is ...
1
vote
1answer
44 views

How to send a non-disturbing notification to users when they are in a game?

This is for a mobile game for Texas poker. We want to send a notification to our users when the special match they've signed for is about to begin. But we don't want to disturb them too much when they ...
0
votes
0answers
35 views

“General” game GUI (not mobile)

Looking at the general layout of a lot(but not all) of computer games across the FPS/RPG/strategy genres the format usually follows a rough pattern; Menu = top left, Chat/log = lower left, Action ...
1
vote
4answers
2k views

Why are most game controllers left handed?

Most game controllers (game pads, joysticks) use the left hand for directional control, which is also the task that requires the most dexterity. Most people are right handed, but end up using their ...
1
vote
1answer
69 views

How best to distinguish between “available”, “not yet available” and “will never become available”?

In Team Fortress 2, the Engineer can construct buildings. He can build one of each type of building, and they cost different amounts of Metal to build. Therefore, the buildings on his menu can be in ...
2
votes
4answers
129 views

How to properly display an original countdown for a quiz app?

I'm working on a small quiz app and I need to display a countdown. The app will be mostly used on PC/tablets but I have to think about mobiles too. The UI is minimalist and clear (i. e. think ...
5
votes
1answer
264 views

Would having people vote on the outcomes of multivariate tests keep people interested in UX?

I'd like to get people at my company involved in usability testing by encouraging them to vote on the outcomes of multivariate tests. A talk I saw at a conference a few weeks ago explained that this ...
4
votes
4answers
8k views

What should the size of a game's window be?

I'm making a game with XNA, what I'm wondering is; what should the dimensions in pixels be of the window? It needs to be a size that will work on the majority of computers. I'm not sure if there's ...
2
votes
3answers
121 views

How many interactive controls is too much on a mobile game screen?

I'm making a screen for a mobile game (strategy like) There are 3 type of resources. Player has a base and bunker. Also he has different types of troops. Each troop can carry X resources with him ...
2
votes
3answers
81 views

If I want to display a text letter by letter, how long should I wait between each character?

I'm working on a game where the player has to talk with an AI (it's not the main feature but it's recurrent). I would like to display the text letter by letter to increase the feeling of dialog ...
1
vote
1answer
50 views

How do I guide my users to input their silence threshold and vocal range

My game needs to know when users sing a high note, a low note and when they are silent. I tried using sliders (with energy level or pitch as background). I can use those to config the threshold and ...
0
votes
2answers
76 views

Notification messages in game UI

For multi-player strategy games, you often end up wanting to show some sort of non-essential notifications. E.g. "Foo and Baz have started fighting" "Bar has entered your capital city" "Bob has been ...
8
votes
2answers
349 views

Nested tabs on landscape mobile. Best Practice

I have a problem organizing tabs on landscape mobile screen. Input: It's a game. Screen named "Inventory". User can own hundreds of items. All items can be grouped into 4 categories. There should ...
1
vote
2answers
130 views

What to do if the requirements for an action are suddenly not met anymore?

On a website users (members or guests) can play a browser game against other players. Members can choose between two actions: They create a new game and wait for other users to join. They join a ...
3
votes
2answers
188 views

How to define the number of people assigned to an activity in a friendly way (with regular updates)?

I work on a gaming web app. The user (player) has to assign people to different kind of activities on multiple views. Each view has 1 to 5 activities and a max amount of people. The user can assign 0 ...
0
votes
2answers
84 views

Menus Depth in Mobile Games

I've played quite a lot of console games, and some of the game menus tend to go pretty deep. It might go something like: Home Screen -> Play -> Multiplayer -> Online -> Create Room -> Customize. I ...
0
votes
1answer
225 views

How should I go about making a login system for video game high scores?

I have a couple video games on my website, and to be able to add account-based features I'm implementing a login system for my site. My goal with the login system is to allow users who aren't logged ...
2
votes
2answers
84 views

Gamification app walkthrough description

We're creating a gamification application that uses crowd sourced data to track animals within a region. On the first page of the walkthrough, the product owner has stated that we should state the ...
3
votes
3answers
252 views

Designing a popup notice for a game

To put this question in context, this is for a (mouse-driven) ui-heavy game. During this game many popup windows will appear. They are mostly non-interactive, just displaying updates on various ...
0
votes
4answers
264 views

Should I make an effort to prevent trivia questions from being repeated too quickly?

I'm coding up a fairly simple trivia game. Right now, I have about 350 different pairs of questions and answers. Each question is chosen at random from the 350 before it is displayed. While it's ...
1
vote
1answer
388 views

Correlation between number of colors used and brain processing?

A professor once told a class I was in that there is a fixed amount of bits one can process at one time. I've always thought of it as our brains processor speed. This was in a HCI class. He also ...
3
votes
2answers
146 views

Tablet filters - way to display them

I'm working on filters for a tablet game interface (in HTML 5). First, I considered displaying classic checkbox groups but that uses a lot of space (requiring the user to scroll) and it's not visual ...
0
votes
2answers
82 views

What text to display for a waiting screen in a game?

I am making a game that requires more than one person and I'm not sure what I should tell users while they wait. Here are some ideas I've come up with. Waiting for players Not enough players (2 ...
2
votes
1answer
65 views

Synchronizing game with Google Drive [closed]

I build an android game and I am working with google drive to synchronize the progress of the user. Rite now I build a mechanism to sync file to drive. This file may include game progress-information ...
0
votes
1answer
93 views

the presentation of a selected button of a page

It's often the case that there are two kinds of presentations of a selected page, like the following: 1.the selected button become dark and invalid, while others page-buttons are up-light and valid ...
4
votes
2answers
147 views

Tablet Games - Most often used fingers

I'm looking for some statistics about how people use their tablets when they play a game. We're talking about complicated one with multiple interactions like strategic style. Do they hold the device ...
1
vote
1answer
107 views

What ways are there to teach users the rules to a game?

I'm trying to find all the different ways I can teach a user the rules of a card game and considering which is the best way to do this. I am building an application that allows users to play a number ...
0
votes
1answer
74 views

Tabs on Bottom or Top of Chat Window

I'm wondering if it'd be better to place tabs on the top or bottom of the chat window to navigate between chat instances in a video game. Any thoughts on which would be better? On one hand, placing ...
7
votes
2answers
362 views

What is the purpose of “press any key to continue” falling directly before a menu?

I've seen a lot of games--I'm talking about video games, with my experience mostly being on consoles--that ask me to press the A key (for example) before they show me the main menu. Is there any ...
0
votes
1answer
242 views

Point and click or arrow key/wasd game movement?

I am looking to start develop games and I am currently in the planning phase however when testing some other games close to what I was to create I see a lot of them use point and click character ...
3
votes
2answers
216 views

one button, two functions?

We are designing an UI of a game like the following: Once you enter the Green button (Start) you start to fight. However, there's a limit of restarting the fight. When it come to the limit, the ...
8
votes
1answer
477 views

Why do RPGs show conversations in windows with talking head animation?

Coming from an adventure game background, where conversations usually happen as subtitles or speech balloons, with at most a bunch of answers to click at the bottom of the screen, I've recently ...
1
vote
1answer
192 views

iOS indicate to user they can use a swipe gesture [duplicate]

I have a puzzle game for iOS where the user can swipe left to skip the current puzzle and try another one. They can also swipe right to view previous puzzles. However, I'm having trouble coming up ...
1
vote
1answer
48 views

Is it good to put a player into detention (jail) or just kick the user from a server?

I am developing a game server in an open-world game where players can do whatever they want. Once however my staff encounters a rule breaker I advise them to, by their judgment on how bad it is, to ...
4
votes
5answers
254 views

Is there any underlying rule/paradigm for UI that prefers LACK of animation, as in a game?

There are plenty of questions/answers discussing when/where to optionally include animation in an app. Now it comes to the point, there is almost ubiquitous animation all over media. Even a few ...
27
votes
6answers
2k views

UX for Game Development?

We're about to embark on a small Casino-type Flash game and I've been assigned the task of "UX Lead"... Our company is just beginning to integrate and define the concept of UX. Our projects are now ...
0
votes
1answer
67 views

Slick text transitions for game tutorial

Are there any names for the techniques/transitions used to make text appear in a slick, and attention grabbing (but unobtrusive) way? A typical use case for this is the tutorial level of a game, ...
2
votes
1answer
880 views

What symbol(s) can represent difficulty level in the context of a game?

In short: How to indicate that a numeric display represents the difficulty level? I'm looking for a symbol that represents the concept of ever-increasing difficulty level, in the context of a casual ...
8
votes
3answers
1k views

Health bar decreasing orientation

I'm having a contradiction with a friend about the health bar in a game. He designed it so that the hearts are getting empty (greyed out) from left to right, and I said to him that they should empty (...
5
votes
3answers
3k views

Why “Press Any Button to Continue” screen in beginning of games?

Many games asked user to "Press Any Button to Continue" after splash screens before game menu. Is there any good reasons for asking that?
3
votes
3answers
181 views

What is it called in UX terms when you share a unique link to privately share/collaborate?

I'm looking for the name of a specific name of a UX convention. Many games, to allow for multiplayer games without logging in, let you share a unique URL that when another person visits, will create ...
22
votes
6answers
6k views

Why are the controls opposite/inverted when flying in a game?

In a game, we would normally use the directions in a normal way to move, i.e. "up" for move forward, "down" for move backwards, "left" for left, and so on. Although, when we play a flying game, why ...