There are plenty of questions/answers discussing when/where to optionally include animation in an app. Now it comes to the point, there is almost ubiquitous animation all over media. Even a few ...
For our game the player's occasionally required to enter numbers. Sometimes it's the number of units to buy and in that case typically a number between 1 and 10,000, other times it's goods to buy, in ...
This is how it works now: At this time it is a web app and then: users choose an ID and a password, then create a new game, the server returns the code of the new game created, the other players ...
I'm building a hangman game as part of a bigger mobile educational application. As you know for hangman you select letters and see if they are part of the word or sentence. I'm trying to decide if I ...
I have a problem whereby we are asking a user for multiple items. This is in a gaming scenario and the game has lots of items. Each item is manufactured from other items and is only counted once it ...
Many games for touchscreen mobile devices use virtual joysticks for movement. This has many issues: You can't see/feel where the joystick is pointing when you are using it. You can't feel where the ...
I'm building a game. Each character has an energy bar. It's red when it's in the low, and green when it's full. I'd like to make it obvious for the user to see that the bar is progressing ( getting ...
I am working on a menu to select from various (3) game variants shown from top to bottom, each variant offering different difficulty levels. The difficulty will be selected by swiping (touch input ...