20
votes
6answers
3k views

Why are the controls opposite/inverted when flying in a game?

In a game, we would normally use the directions in a normal way to move, i.e. "up" for move forward, "down" for move backwards, "left" for left, and so on. Although, when we play a flying game, why ...
4
votes
3answers
144 views

Who should be able to pause/restart/quit the game in a turn based game?

I have a game that consists of players making moves in turn, on a single console (Xbox 360). Up to 16 players can play in one game. The xbox can have up to 4 controllers associated/connected to one ...
6
votes
2answers
471 views

Should you use both the accelerometer and the touchscreen in a phone/tablet based game?

So I've been formulating an idea for a game the past few days. I don't want to get into too many details, but I mainly just wanted to ask about one aspect of the gameplay. OK, imagine a game where ...