I'm looking at implimenting a DSL, for managing inventory/orders. In this case it is for a game (Minecraft, with computercraft + Applied Energistics), however it could as reasonably be a real world ...
Is it possible for an item to have good usability and a positive user experience for one core group of users and, by virtue of that design, make the experience worse for another core group of users? ...
I'm working on an web platform (SAAS) that's about six years old. Like a lot of new web services, it's evolving rapidly in response to client and user requests. In the short time that I've been here, ...
Lets say we are a picture saving service that allows you to save pictures you like from the community. When a user takes the primary action of "liking" another person's photo we offer up secondary ...