the process by which a user learns what a program can do through affordances in the UX.
93
votes
10answers
6k views
Do unique icon contours help people scan?
Many years ago, I ran across a good icon design tutorial. It said that having unique contours to icons help users scan for the item they're looking for. If this is true, why don't iPhone and Android ...
14
votes
4answers
399 views
Discovering new features
I work with a web-based platform with lots of data and various tools to view the data, perform analysis. Users are often impressed by one or two features and stick with them. The platform adds new ...
10
votes
3answers
1k views
Are tri-state checkboxes too complicated?
Normal checkboxes are easy, they have a checked state, and an unchecked state. But how do you go about indicating a third state for a tri-state checkbox? Is it too difficult for the user to discover ...
3
votes
6answers
719 views
Which way should I display time zone names to make them easily pickable?
We have to present a list of time zones to the user from which they select the one that applies to them.
We have a choice about how we display this information - either:
Time zone name (Offset)
...
24
votes
4answers
1k views
Design Patterns for Discoverability
What are some tried and true design patterns for discoverability in UI/UX, where information or a feature isn't necessarily overt at first glance, but is discoverable by using the interface through ...

