Often, I find people struggle with the usage of press-and-hold gestures on mobile/web platforms. The mere thought of having a user press on a defined object and hold for an arbitrary amount of time ...
What are some tried and true design patterns for discoverability in UI/UX, where information or a feature isn't necessarily overt at first glance, but is discoverable by using the interface through ...
I have a .NET Winforms application that hosts controls to provide different areas of functionality. My normal method in providing a menu to switch between these controls has been a TreeView or a List ...