high level ideas that guide UX design.

learn more… | top users | synonyms

8
votes
2answers
116 views

What design principles and/or guidelines we should use for vote-up/vote-down and counters?

Several times I have clicked the icons next to the counters totals (vote-up/vote-down) on YouTube while trying to vote up or like a video. What are the design guidelines and/or principles for placing ...
7
votes
5answers
167 views

Wizard UI / Sequence Map. Skipping a step

I have 4 step process. At the top I have a typical sequence map... step 1, step 2, etc.. The contents of step 3 depends on what happens in step 2. 90% of the time the 3rd step will be full of content ...
4
votes
2answers
225 views

Advice on layout/presentation of information to user in web page

I'm developing a website that helps connect nightlife promotion companies with consumers. Each night life company hosts events and various venues and on various nights. I want to give users/consumers ...
5
votes
1answer
602 views

iPhone - popup dialog for user input: when it's worth using it?

I tried to ask this in another thread but, apperently, my scenario was covering the real question. So I try again here, addressing this specific issue. I noticed that, normally, popup dialogs in iOS ...
28
votes
34answers
9k views

Interesting user interfaces from sci-fi movies & tv? [closed]

This Ars Technica article discusses the design principles of the Star Trek LCARS touch-based user interface from The Next Generation as it was imagined in 1987 and how it relates to Apple's iPad. ...
77
votes
8answers
6k views

Why might right aligned field labels be better?

For the longest time, I've used left-aligned labels in my forms, like this: I did this because I thought having the labels left aligned made it easier for readers to scan the list of labels. ...
11
votes
4answers
2k views

How to design identical UI for cross platform Mobile app?

One client wants to make a native apps for iPhone, Android, Blackberry and and Windows phone. But he wants to make the look of UI identical on all devices as much possible. 1) Is it technically ...
21
votes
6answers
1k views

Documents similar to Microsoft's guide on creating the best user experience

For several years, I've refered back to Microsoft's best user experience guide document but I'm starting to think that by just using one guide as my, uh, guide, I may be narrowing my horizons a ...
7
votes
4answers
592 views

How to design an IDE?

I am looking for professional advice including blogs and papers on how to design scalable Integrated Developement Environments (IDEs) and different approaches to it. By scalable I mean that the IDE ...
8
votes
4answers
410 views

Resources for learning Gestalt principles

I've seen the Gestalt principles or laws referenced often when it comes to graphic design and even UI and UX. Is there some definitive guide, book or original research about this subject that I can ...
4
votes
4answers
383 views

How to decide between “consistent user interface” and “adequate user interface”?

I'm currently struggling with the design of the new user interface for a rather large application. The current version of the software consists of ~150 forms, and they are neither pretty nor ...
8
votes
4answers
302 views

Can you describe the attributes, properties, and/or elements that make a user interface pleasing to the eye? [closed]

I've read that beauty is subjective and I've read that it is objective (I tend to believe a mix of both depending on the context). However I've also read that scientists found that a person generally ...
14
votes
5answers
1k views

Designing a Fluent Ribbon for a CRUD Application

I'm working on designing a Fluent ("Ribbon") style UX for a CRUD application working over a database. There's lots of information about how to design a ribbon for document based applications. The ...
5
votes
1answer
191 views

Guidelines for Semantic Content & Content Strategies?

Been looking for articles/posts/Books that include what others consider important about Content Strategy and the principles of Semantic Content (and accessible content) and how others are working ...