4
votes
4answers
263 views

Best practices for direction control in 2d game on mobile

I've been working on a pacman clone in HTML5 for quite a while. (http://pacman.platzh1rsch.ch) One important thing for me was always to keep it responsive, so it would be playable on all different ...
5
votes
5answers
296 views

How do you deal with too many bullets in a slider?

I have an issue with a simple image slider on a mobile application. The slider uses bullets to indicate the pages of the slider. Now, it became quickly evident that the navigation bullets could easily ...
5
votes
3answers
190 views

Selecting a Range of Letters on a Mobile

I'm working on a game that teaches the alphabet. It runs on Android phones, currently (including tablets). One of the features I have in my settings screen is the ability to select which subset of the ...
7
votes
6answers
711 views

How do you indicate that a UI element affords sliding, without using an actual slider?

I'm designing an interface for an Android app that would allow the user to control the pitch, tempo, volume, etc. of some music playing in the background. Here's what I've sketched so far: I ...
5
votes
3answers
309 views

What would this widget be called?

What is this control that is used to select an item in this screenshot called? This is also in the latest Facebook for Android update. What is it called?
9
votes
1answer
248 views

How to format UI control screenshots so users don't think they're touchable?

I have a need in a touchscreen mobile app to show users a message that informs them about some system function that they should know might affect my app. As well as describing the issue, I want to use ...