What have you learned from the process of testing prototypes / products with users that you wish you had known before you went into your first workshop? Pitfalls, freak-out moments etc?
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Most of my experience with usability tests came from Intuit regarding their public websites. (TurboTax, Quicken, QuickBooks, Intuit, Payroll .com etc) They had people come in and we watched them from behind the mirrored glass. Lots of video cameras, professional usability researchers, eye scanning...the works. Lessons learned:
I hope this was helpful for you. |
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One: You cannot anticipate every way in which users interact with your prototypes. Two: You will be disheartened at least once during a testing session. Three: Check your ego at the door. Four: It takes longer to analyze the feedback than it takes to gather it. |
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Long ago, in my first few tests as a moderator, I did a really bad job. I didn't massage data out of users, I just kind of gave them a task and let them run with it. When I went to a conference with other UI professionals and actually saw how to probe information without leading, I got much better feedback from users. I think it's important to know how to moderate a test - formal, informal, or random - correctly. I wish I had known when I first started. |
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You can't do everything right the first time, so accept that you'll make mistakes and try to learn from them. Breaks between sessions are not a luxury, you'll need them. When working with a participant you really need to pay attention and concentrate (especially if you don't have a lot of experience yet). If you can work with a partner and conduct the tests together, it is nice to have one facilitator and one observer (or more). Don't take critical remarks about the product personally, and don't feel offended. It's natural that - when you've worked on the product or design - you hope that the participants will like it, but in user testing it's a good thing to find out what doesn't work. |
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That the users don't really want to be there. (Generally speaking, esp without an incentive or reward of some sort). We held a training seminar on a very complicated product a few months back. This seminar was to teach them how to be somewhat of a master at the product (think like a weekend crash course in something like Photoshop, an easy to use interface, but with exhaustive features.) It also allowed us to observe them using the software and see where they stumbled. Our users are limited, as in they work for the company, needed specific knowledge of a complicated physical product in order to use our software to achieve customized results from the physical product. We started off the sessions with a "dog and pony show" to demonstrate the possibilities of what this software can make the product do. Everyone was impressed and wanted to know how make reality of what they saw. When it got to learning the software, we thought they would be excited for all of the new features, capabilities, etc. We were wrong. People weren't paying attention and were getting hung up on the most trivial concepts and actions. Even though they were wined and dined all weekend, they still couldn't muster up enough enthusiasm for the product, and most were very disenchanted about the software. We held their hand, step by step, and encouraged them to learn it, but only about 2 people really "got it". Guess which people were the most interested? The two people that "got it". |
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