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I am new to UX, and have been put in charge of organizing my (small) company's attempt at user testing. I have managed to learn a ton over the course of the last month, but I still have some questions.

How do you get feedback on sites/app that are not yet live? - Most of the tools I have discovered are for finalized sites, like analytics packages, a/b testing and usertesting.com. Prototype tools like invision appear to be my only option for getting feedback at these early stages.

When creating a product for a client, do you spam social media or sites like dribble for feedback? If so, how do you dance around NDA and legal issues?

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closed as off-topic by Code Maverick, Charles Wesley, Joshua Barron, Bart Gijssens, Evil Closet Monkey Apr 2 at 15:06

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Unfortunately this question does not fit within the format of this site because it falls into the shopping request category. Questions on this site need to be related to User Experience and need to be answerable in an objective fashion with supporting evidence. This question will elicit opinions and discussion, neither of which fits within this site's scope. I would strongly recommend taking this topic to the UX.SE chat, where hopefully you can get some feedback and guidance. Good luck!! –  Charles Wesley Apr 1 at 17:28
    
@Bishopanonymous Maybe you can find some inspiration here: ux.stackexchange.com/questions/29227/… –  greenforest Apr 1 at 20:51

1 Answer 1

Your main goal is to get feedback early and often as possible. As there are many tools available at your disposal it's usually up to you to determine the best approach for testing which can rely heavily on available resources, deadlines, etc. Each project is unique so your process may (will likely) be different for each one.

Due to the speed and lowest amount of overhead, starting off with sketches will have the fastest turnaround when it comes to getting feedback. I tend to start off with sketches or whiteboard with a majority of the projects I work on, complex or not.

If you need something more presentable you can design out a more hi-res version of the screens and create clickable prototypes using Marvel App or Flinto. Both of those apps allow you to create prototypes (both lo or hi res) in the shortest amount of time to allow for quickly validating your design hypothesis via user testing. I have used both for testing internally and with users in the past and they worked fine. Most of the time, with design in hand, you can get a working prototype together within 20 min, without touching a line of code.

I'd stay away from sites such as dribbble for any valuable feedback as you need to focus more on getting a working product (prototype) into the users hands as early as possible. Dribbble feedback tends consist of the "Nice!" and "Cool colors!" type of feedback which doesn't help any.

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