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iOS 7.0 has introduced a new feature called UIKit Dynamics. It allows the developer to define different forces and constraints (gravity, collision, attachments, arbitrary forces, spring, etc.) between UI elements (buttons, labels, table cells, etc.) and it contains a physics engine that animates these elements based on the forces and constraints. For example Game Center bubbles are implemented with the help of UIKit Dynamics.

Do you know any design guidelines, patterns or examples on how to design a cool dynamic UI with UIKit Dynamics?

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Try searching YouTube for examples - there are some, like this one for example: youtube.com/watch?v=YLn2WXDvv2E –  Dominik Oslizlo Feb 11 at 10:54
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Referring to "put on hold as off-topic" - this question is absolutely not about how to implement this feature - I'd like to see some real-world examples of UX utilizing dynamic elements that simulate real-world physics in their movement and relationship. –  MrTJ Feb 12 at 9:35
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Reformatted the question to be about inspiration and ideas surrounding animations with UIKit Dynamics, rather than the actual implementation of it. With that said, I think a good site for inspiration regarding iOS animations would be Capptivate.co –  VAlexander Feb 17 at 22:45
    
Thank you @VAlexander capptivate.co is really a cool source of inspirations, I wanted to see exactly this type of examples! –  MrTJ Feb 18 at 9:36
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closed as off-topic by Erics, Matt Obee, JonW Feb 11 at 16:27

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  • "Questions about Implementation are off-topic because this site is for User Experience design questions, not questions around how to implement these designs. Therefore, questions around the use of programs like Photoshop or languages such as CSS or JavaScript are off topic." – Erics, Matt Obee, JonW
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