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iOS 7.0 has introduced a new feature called UIKit Dynamics. It allows the developer to define different forces and constraints (gravity, collision, attachments, arbitrary forces, spring, etc.) between UI elements (buttons, labels, table cells, etc.) and it contains a physics engine that animates these elements based on the forces and constraints. For example Game Center bubbles are implemented with the help of UIKit Dynamics.

Do you know any design guidelines, patterns or examples on how to design a cool dynamic UI with UIKit Dynamics?

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closed as off-topic by Erics, Matt Obee, JonW Feb 11 '14 at 16:27

This question appears to be off-topic. The users who voted to close gave this specific reason:

  • "Questions about Implementation are off-topic because this site is for User Experience design questions, not questions around how to implement these designs. Therefore, questions around the use of programs like Photoshop or languages such as CSS or JavaScript are off topic." – Erics, Matt Obee, JonW
If this question can be reworded to fit the rules in the help center, please edit the question.

Try searching YouTube for examples - there are some, like this one for example: – Dominik Oslizlo Feb 11 '14 at 10:54
Referring to "put on hold as off-topic" - this question is absolutely not about how to implement this feature - I'd like to see some real-world examples of UX utilizing dynamic elements that simulate real-world physics in their movement and relationship. – MrTJ Feb 12 '14 at 9:35
Reformatted the question to be about inspiration and ideas surrounding animations with UIKit Dynamics, rather than the actual implementation of it. With that said, I think a good site for inspiration regarding iOS animations would be – VAlexander Feb 17 '14 at 22:45
Thank you @VAlexander is really a cool source of inspirations, I wanted to see exactly this type of examples! – MrTJ Feb 18 '14 at 9:36