Here's what a typical modern iPad game looks like. There's lots of eye candy in this image, like golden gradient borders, buttons that look like gems, gradients, etc. Icons for weapons are drawn in a cartoon-like fashion.
As an independent game developer, I don't have a budget to create this quality of interface or art assets. So my question is - should I embrace the modern "Flat/Almost Flat UI" in my iPad game? It will certainly be easier to design code and change. Or is flat UI reserved for websites, and productivity applications?
Flat UI example:
Example of flat UI game icons (http://imgur.com/a/KBQkz, credit to Lorc):