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I'm currently working on a concept that allows user to "fling" table view cells in the reordering process (you can watch my short demo here). I have broad experience with iOS apps but haven't seen such solution in any app. I think that this is a good idea, as its not changing the standard reordering user experience but only extends it. I know that user cannot be 100% sure where his cell will land if he flings it, but in some cases exact place doesn't really matter.

My question is: Do you know any live apps that implements such a solution? Maybe on other than iOS platforms? How do you feel about my solution?

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Just curious, what are the cases in which exact position doesn't matter? –  Jawa Dec 29 '13 at 16:07
    
Lets say daily to do list or list of subtasks. It could be especially convenient for user who have some small amount of items in table view (lets say 10, which are all on the single screen) and he wants to quickly put something at the top or bottom. The problem is that natural grip of the smartphone is thumb operating over the four fingers behind the smartphone, which makes this grip safe. In case when you move your thumb significantly up or down the grip stops to be safe - it becomes rather like lever. –  Maciek Czarnik Dec 29 '13 at 16:41
    
"top" and "bottom" are quite exact positions to me –  Aprillion Jun 23 at 11:28
    
Netflix has a "Send to Top" icon on each item in your DVD Queue (desktop site). It's not flingable, but if it were, I'd be flinging DVDs all day. Looks like a fun interaction. –  Ken Mohnkern Jun 23 at 14:21

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I’ve never seen a solution like this. Facebook Paper allows for chat bubbles to be tossed around the window (if I remember correctly), but I haven’t seen any exploration in roughing productivity, which is what I would call this type of feature.

I’m not sure there is a valid use-case for this as the organized person has a pretty specific idea where they want an item, and the scattered user didn’t open the app. As a person who organizes in-app often I would want the developer to come up with better hierarchy or list traversing before I would start tossing things around.

In iOS there is an undo feature; To access the feature you need to shake the device. It seems harmless, but it’s a high threshold for the feature so, at least in my observations, it goes unused.

Imagine being in a meeting and you need to shake your phone.

This feature requires a physics-accurate gesture, which would look odd outside of gaming.

Also, when a user throws an item in many other apps, it is to close a full screen photo, hide a popup, or in the case of Google now and their email app, it’s used to discard. The gesture of toss is kinetically melding with that of the paper toss to a trash can or pushing the item off the desk and out of view.

On the other hand, it is an exciting development in UI.

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