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I'm looking for an independent project to learn A/B testing on, and I'm trying to figure out which A/B testing tools are commonly used for:

  1. Mobile
  2. Games
  3. Web

And I'm also aware that the common programs are not always the best - what common problems are common in the common programs?

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closed as not constructive by 3nafish, Benny Skogberg, Matt Obee, greenforest, rk. May 18 '13 at 13:15

As it currently stands, this question is not a good fit for our Q&A format. We expect answers to be supported by facts, references, or expertise, but this question will likely solicit debate, arguments, polling, or extended discussion. If you feel that this question can be improved and possibly reopened, visit the help center for guidance. If this question can be reworded to fit the rules in the help center, please edit the question.

Welcome to the UX Stack Exchange! Your post asks three separate questions, but it's best to just ask one. Please have a look at our FAQ to see what makes a question suitable for this site. Your first and third questions aren't good fits for here because they have no one correct answer. You might try asking them in the chat (once you get 20 rep) instead. The second question is inappropriate because it's a shopping request (and is 3 separate questions). –  3nafish May 18 '13 at 2:01
This question will almost certainly be closed, but after familiarizing yourself with the site guidelines, please feel welcome to ask another instead. –  3nafish May 18 '13 at 2:10

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