I'm currently developing a game, and one of the features involves breeding the creatures you collect.
Since it's a game, a large amount of promiscuity is to be expected, and individuals could potentially have hundreds of siblings.
How exactly can I go about presenting this information?
My current setup is along these lines:
|Grandparent 1|Grandparent 2|Grandparent 3|Grandparent 4| | Parent 1 | Parent 2 | |Individual | Siblings (if any) in list form | |Partner 1 | Children of Individual and Partner 1 | |Partner 2 | Children of Individual and Parther 2 | .....
It works, and by clicking on a relative you can make them the focus of the tree. But it just seems clunky and I don't think it's particularly user-friendly.
Can anyone suggest a suitable way to go about presenting this information?