Assuming this app is some kind of flash-card learning tool, I'd be hesitant about making the connection explicit between the rating and seeing the question again. I think about it like this: the user just had a really hard question, and didn't enjoy it. Then, right away, you give them an opportunity to not see that question again. Even for a user who has deliberately chosen to learn this material, it's an opportunity to chicken out, right at the time they're most likely to. And you'd be giving them that opportunity to chicken out after every question. Maybe I'm pessimistic about the human spirit and drive to learn, but it seems like you're stacking the odds against your user.
I think an option that stacks the odds the other way would be good: something like this.
How did you find the question?
- Too easy for me
- Just right
- Challenging
If "How did you find" is too idiomatic for your audience, "The question was..." would be a decent replacement. If you're still keen on the idea of showing the result of each option, I think again it's important to go for something that weights it towards the right answer:
What do you think of that question?
- Too easy: don't ask this again.
- I think I've got that one, but test me again later.
- I need more practice.
Now chickening out on a hard question requires actively lying, and the "it was hard" option is more of an identification with how the user feels. In one of my apps I'd be quite happy with the switch from a 2nd person question to a 1st person answer, but if you don't like that, it's easy enough to keep the idea while rephrasing the answers.
What do you think of that question?
- Too easy (I won't ask it again)
- Just right (but I'll test you again later)
- Challenging (I'll give you an opportunity to practice soon)
And as a final note, I'll just plant the idea that maybe you could avoid the question entirely, judging the difficulty by how long it takes the user to answer and how often they get it right.