I am trying to design a UI system for a computer game I am creating, but I don't know how to have the player access the main menu without clutter and unnecessary distraction. The ideas I have considered are:
- Put an actual button on screen, somewhere out of the way, like on the side.
- Add a keyboard shortcut to the menu. (how would I communicate this to the player?)
- Add a "hidden button" effect, where the button only appears when the player moves the mouse toward the button itself. (like if the button is on the bottom of the screen, then when the player moves the cursor toward the bottom of the screen, the button fades in.)
The problem is, ironically I don't play many computer games, so I don't know how most other people go about doing this. Can anyone give me a suggestion?