last week, our project manager mentioned that we needed to incorporate more of the "big 3" gestures in our mobile software. unfortunately, she's off on vacation now and none of us know what exactly this means.
what are the "big 3"?
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last week, our project manager mentioned that we needed to incorporate more of the "big 3" gestures in our mobile software. unfortunately, she's off on vacation now and none of us know what exactly this means. what are the "big 3"? |
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The big three gestures are tap, swipe/flick and pinch/reverse pinch.
These are the rudimentary motions that are inherent to the end-user for mobile devices. This is due to the early adopters of mobile technology incorporating these gestures in their proprietary software, conditioning consumers to use these motions throughout their devices. Thus, many application developers have chosen to incorporate these motions to better aid usability. The other two more popular gestures, pan and rotate, are derivatives of pinch and swipe respectively and are more situational in terms of their use-cases. Citations:
http://en.wikipedia.org/wiki/IOS
http://www.foraker.com/introducing-ux-recorder-screen-recording-software-for-ios/
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