I'll be teaching an undergrad course in HCI to graphic design students. I'm looking for assignment ideas. The assignment should lend itself to research by the students, and be inspiring enough to keep them going.
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Design a dashboard of data. Allow users to drill down and edit the content. That sounds like a very specific task, but it's actually one that would expose students to many facets of UX:
Sounds too dry? How about... Design a patient breathing rate monitor for use in hospitals Some great physical challenges there, plus possibly exposure to non-visual communication for the graphic designers (especially aural interfaces), as well as mission-critical display and interaction design. Adding ergonomics and materials to the mix could introduce some interesting constraints, too. |
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I'll update this later when I can think of some of the stuff I did in grad school |
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Maybe it would be a good idea if you let your students use their own creativity and choose their own assignment/subject/project that they would like to develop throughout your whole course. If it is their own project and it involves creativity, they may be more likely to keep going. I had a professional course about user centered analysis and conceptual design. As students, we were split in groups and each group was to invent its own business project: for example, a social website to allow people to sell things online, a website to allow people to meet and travel together, a website that allow people pick up requests made by other people in other countries (for example, when living abroad but missing some food products from their originating country: the person picking up the request would just go buy and send the product to the requester after agreement on the price, etc.)... These are just simple examples but each group was really enthusiastic in developing their idea and using its business case during all the activities the course was introducing (gathering data, making interviews, creating personas, card sorting, etc.). |
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