I have been trying to find examples on web for information architecture techniques specifically for mobile devices. I realize the steps in getting a IA for any tool mobile/desktop are card sorting, persona, user profile, affinity diagram, sitemap etc. but what I m really interested to know is the differences a designer should keep in mind while making a multi platform application. In other words if my application is going to be working on desktop, mobile and tablet, what are some points a IA should keep in mind?
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There are no techniques I am aware of specific to mobile. However, there are many constraints that should guide your choice of UI for a mobile application:
Designing for the mobile space is all about being aware of your constraints, and designing your application with those constraints in mind. Make your defaults good so that users don't need to fiddle with a ton of settings. Make your user interface anticipate the users needs and have the most common use case require the fewest actions. If you have more than 10 buttons on the screen, you're probably doing something wrong; limit complexity. I hope that helps. |
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First, we need to define IA. Are you asking specifically about Information Architecture, or user experience in general? IA is a bit of a fuzzy term. Some use it to refer to the site map and content matrix. Others use it as a synonym for user experience. In terms of content structure, being on mobile isn't likely going to be a whole lot different than on the desktop. You may segment things a bit more, but the user goals are often going to overlap quite a bit. If were talking the entire UX, then Myrddin's answer is good. |
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There are two main IA implications I can consider (outside the purely technical ones):
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The core methods of exploring and creating the IA for mobile aren't different from a desktop project. The AI itself (the content and its arrangement) is different, mainly due to the (much) smaller screen size:
A good example for everything I wrote here is Gap's website on desktop and on mobile. Like on any UX project, user research and usability tests go a long way. |
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I will probably describe this very poorly. Aside from the suggestions already here. The mobile is a more personal device. The user accesses the device almost exclusively and changing the view so it more individual to them is more important. So where as your website may be viewed as having a large website with areas that are personal to the user. The mobile is better thought as having a personal view with the website serving that view. I think a strong example of this is ebay. Look at the site and it is a large 'shopping mall' where you can buy anything and a little area of this is for you. Look at the app and it is all designed around you and what you last did and the exception that you want to pick up where you last left off. It focusses on that little area and gives you access to the 'shopping mall'. As a side note this is potentially where responsive design does not handle the change in medium very well. It will improve the UI but not necessarily the user experience. |
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I believe this is what OP originally asked for. http://www.uxbooth.com/articles/designing-for-mobile-part-1-information-architecture/ Excerpt without graphics:
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