I am trying to compile a list of interesting/more tangible methods of solving UX/Creative problems - whether it be as individual, in small groups, workshops, in user testing etc...
I am already familiar with techniques such as using playdecks (e.g. Stephen Anderson's Mental Notes) and the Gamestorming materials.
So I'm thinking of methods along these lines...
Something that gets the designer away from the computer screen and bashing out ideas in a more practical, hands on, even seemingly abstract way.
Obviously sketching is the big one here that most of us would adhere to on a frequent basis.
Is anyone here familiar with other practices in a similar vein?