What are some tried and true design patterns for discoverability in UI/UX, where information or a feature isn't necessarily overt at first glance, but is discoverable by using the interface through progressive disclosure? How can one signal that an interface has discoverable elements?
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The whole of the following linked article is interesting, but the following section is pertinent and I think worth including in the context of this question, even though not providing actual patterns. From Scott Berkun's The myth of discoverability (2003)
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One idea is to align the functionality you want discovered with existing user behaviour. (I only have one example in mind, so can't in good honesty call this a "pattern" just yet.) The example of this method is noticing that users tend to reflexively attempt to scroll for more in twitter or rss iphone/ipad apps, especially if the twitter/rss stream tends to periodically refresh by itself and add more at the top. Notice that behaviour, even when there are no unread updates "above the fold", and instead of having it be a null event tie a manual refresh to it. And now you have "pull down to refresh". Discoverable. I've noticed another reflexive user behaviour on my part, that of hitting Ctrl-S or Cmd-S in an open document any time I pause after typing or editing. I even catch myself hitting Ctrl-S a minute later, when all I've done is scrolled the document, reading a bit here or there, or even answer the darn phone. That is, there are no changes to save and yet I hit Ctrl-S. It's a habit. Now ... if some software app was to do something intelligent with that, that'd be great. Ok, found some more actual documented patterns over at the Yahoo Pattern Library. Only they don't call them "discoverability patterns".
And I just observed another design solution leading to discovery while writing this answer: if you click on the little help icon and open up the help menu, when you click on one of the help topics there (eg. Styling/Heading) you will quite possibly see some of the icons just above bounce once or twice while the help topic is displayed. Now, I knew what some or most of those icons were, but I didn't know that one of them was for OK, if we can find few more examples of the animate related object design solution, I think we can call that a pattern too. (The Yahoo Drop Invitation pattern could be a sub-pattern of this). |
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New users will be overwhelmed with too many options or functions, while experienced users are likely to want many more than they already have. The solution to this is progressive revelation or treasure hunt if you prefer. When a new user starts with the application, give them just the basics that they need to get things done - hide everything else. That way they can get from zero to effective within a short space of time and easily feel more confident in the application. After they have achieved some measure of use (we use points for this), as a reward you reveal another feature and mark it as new or recently unlocked. This puts them in a position where they know the application well other than this one feature. It's easy to learn one more thing, and great for the experience if it's also something useful to them. Keep on revealing features in this way and your customers will never feel overwhelmed with the application while progressively learning. Another added bonus is that once people realise that this is the mechanism, they are likely to explore, and thereby learn, the application just to unlock new features - the gamification effect. Edit: For complicated applications with varied use (like Word), you could give visual hints to points and features or even show features and provide hints on how to unlock them. |
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DUH! Use Clippy, of course. What you need to do is program some sort of interactive animated character that pops up whenever the user tries to do anything in your program and suggest other stuff that he might want to do. It's highly important to word this just right. Start every such tip with "I noticed you were ...." and then add your discoverable feature. Animation is critical because otherwise users might focus on what they're doing and won't be distracted by your dicoverabilibuddy. Better just make it modal to be on the safe side. An even better option is to show daily tips. User opens your application, trying to get some work done, BAM! you blast him with some knowledge about features he doesn't yet know he wants to use. I might suggest that you go for hourly tips, because dailies have been done to death. It'll make your features 24x more discoverable. hth my 2c |
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