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If you have a game, in which your character moves around, and cannot move past walls, and has to collect keys, it may look like this:

Now the question is, what steps can one take which would ensure that the background and the foreground (the walls, keys) match each other?

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migrated from Aug 23 '11 at 12:07

This question came from our site for Graphic Design professionals, students, and enthusiasts.

What do you mean by "Match each other?" – Kyle Sevenoaks Aug 23 '11 at 9:34
So they go well well to together. Black and yellow wouldn't go well together. – Deza Aug 23 '11 at 9:35
Personally with my experience in game development I'd try to make them not match so much. It can be difficult to see an element if it blends in too much, then the player gets annoyed. – Kyle Sevenoaks Aug 23 '11 at 9:36

Make it light gray instead of red. That way its the same color scheme and matches.

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