I didn't recognize the statement but I propose you direction.
In gamification field there are personality types which refers to the psychological classification of different types of individuals. They are: Achievers, Explorers, Socializers and Killers.
This classification is useful not only for gamification but could be spreaded more widely. At least compare the statements:
Explorers, dubbed "Spades" for their tendency to dig around, are
players who prefer discovering areas, creating maps and learning about
hidden places. They often feel restricted when a game expects them to
move on within a certain time, as that does not allow them to look
around at their own pace. They find great joy in discovering an
unknown glitch or a hidden easter egg.
Achievers. Also known as "Diamonds," these are players who prefer to gain "points," levels, equipment and other concrete measurements of
succeeding in a game. They will go to great lengths to achieve rewards
that confer them little or no gameplay benefit simply for the prestige
of having it.
vs.
Users get a sense of accomplishment discovering features on their own
Although both of them couldn't be applied to all the users.